Disney would never sell its IP, no matter how little they use it, and this statement is what Murray is mocking in the teaser. Point Eleven (Not doing it unless he owns the IP): Clearly this is the biggest one that's not been respected. Point Ten (Small-team, around 10 or 20 people): I think it could still stand, though once again I'm aware that my knowledge is too limited to assess accurately how possible it is in the development time-frame we know about. Point Nine (Rebuiling SCUMM): My programming knowledge is far too limited to really understand if this one's possible today or if this was already done with Thimbleweed, so I'll let smarter people guess in the thread. MI2 didn't have them, so it is possible it's not in there, but I hope it does, I love this system. Point Eight (Dialogue puzzles): I don't see why this particular one would have changed, apart if the team just didn't find a good enough idea in order to do it again. Point Seven (Physical release): I think this will happen, albeit in an even more limited capacity than it would have in 2013, and probably after release. Point Six (Full on inventory with images): This one is a given in any modern adventure game. He already did a modern game with verbs, and he'll want to try something new, same as with the art-style. But I think that's why my bet is that RtMI won't have them. Point Five (Losing the verbs): So this could go either way because Thimbleweed had verbs. But I don't think 2022 Ron Gilbert is as against hint systems as he was in the past. I expect something similar as what was added to Thimbleweed Park after release: a hint system available through a specific item or character. Now, I don't think they are going to implement a hint system available at the press of a button as in the Special Editions. Point Four (Hard game with no hints): My personal bet is that this one is gone as well. (I for one really like what we saw in the trailer, having grown up with the special editions a cartoony-looking MI is natural for me.) However, it is still 2D, that part holds true. Clearly Gilbert got that type of retro art-style out of his system with Thimbleweed Park and wants to try something more modern. Point Three (Retro 2D art style): I would say this point is partially out the window from the art style seen in the trailer alone.
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